Abstract: The current investigation evaluated the effects of the Nintendo Wii on performance of community-based job tasks with students with developmental disabilities. Eight middle school students with multiple disabilities were taught filing and re-shelving job skills using the Nintendo Wii as a pre and post-condition following baseline and task instruction using a multiple baseline across subjects design. Following the intervention phase, generalization probes were conducted with untrained tasks. The results of this investigation have demonstrated that individuals with disabilities can be trained to engage in community-based job-related tasks, can increase their accuracy and increase their speed when supplemented with the Nintendo Wii, and can generalize the skills to similar untrained community-based job tasks. This study suggests the Nintendo Wii is an effective intervention as a simulation and/or reinforcer for teaching job skills to individuals with disabilities. Suggestions for future research include expanding applications of video gaming technology to supplement functional, motor, and additional vocational skills for individuals with disabilities to continue to support the community-based employment movement.Abstract: The current investigation evaluated the effects of the Nintendo Wii on performance of community-based job tasks with students with developmental disabilities.
|Title||:||An Examination of the Effects of the Nintendo Wii on Performance of Community-based Job Related Tasks with Individuals with Developmental Disabilities|
|Author||:||Ashley Elizabeth Cartell|