The computer gaming industry is bigger than the film and music industries and is growing faster than both of them put together. The industry is also changing fast. The typical computer gamer is in his mid 20s and female gamers make up one of the faster growing parts of the market. New developments in sociability and interactivity are also transforming the industry. This is the first major study of brands and gaming and shows huge opportunities for brand developmentOnline Packet loss Patch PC PCI PDF Peripheral Ping Pluga#39;na#39;play Port Processor Connected to the Internet. Data lost in ... A program that makes updates to computer soft- ware, usually to fix bugs that had not been detected when the software went on sale. ... (Portable Document Format) A popular document format , used mainly for online computer manuals, which retains the look of a printed book onscreen. ... (Plug and Play) Any device that needs only to plugged in to be ready to use.
|Title||:||Brands and Gaming|
|Author||:||David Nichols, Tom Farrand, Tom Rowley, Matt Avery|
|Publisher||:||Palgrave Macmillan - 2005-11-14|