The start of the 21st century has seen an explosion of online media, with creative content becoming a driving force for competitiveness. As twin engines of the digital economy, much has been said about both creativity and entrepreneurship but less abouDenise Tsang. AAA games has been described as making an album, a film and a spaceship within one project. ... How much does it cost? Who and what sort of ... a#39; 52 per cent of those surveyed said they intended to develop for Xbox One in future, and 48 per cent plan to work on the PS4a#39; (Chapple 2014). Sawyer (2012)anbsp;...
|Title||:||Entrepreneurial Creativity in a Virtual World|
|Publisher||:||Edward Elgar Publishing - 2015-05-29|