Get Started Fast with Modern OpenGL ES Graphics Programming for iPhone, iPod touch, and iPad OpenGL ES technology underlies the user interface and graphical capabilities of Appleas iPhone, iPod touch, and iPadaas well as devices ranging from video-game consoles and aircraft-cockpit displays to non-Apple smartphones. In this friendly, thorough introduction, Erik M. Buck shows how to make the most of Open GL ES in Appleas iOS environment. This highly anticipated title focuses on modern, efficient approaches that use the newest versions of OpenGL ES, helping you avoid the irrelevant, obsolete, and misleading techniques that litter the Internet. Buck embraces Objective-C and Cocoa Touch, showing how to leverage Appleas powerful, elegant GLKit framework to maximize your productivity, achieve tight platform integration, and deliver exceptionally polished apps. If youave written C or C++ code and know object-oriented programming basics, this title brings together everything you need to fully master OpenGL ES graphics for iOSaincluding downloadable examples specifically designed to jumpstart your own projects. Coverage includes ac Understanding core OpenGL ES computer graphics concepts and iOS graphics architecture ac Integrating Cocoa Touch with OpenGL ES to leverage the power of Appleas platform ac Creating textures from start to finish: opacity, blending, multi-texturing, and compression ac Simulating ambient, diffuse, and specular light ac Using transformations to render 3D geometric objects from any point of view ac Animating scenes by controlling time through application logic ac Partitioning data to draw expansive outdoor scenes with rolling terrain ac Detecting and handling user interaction with 3D geometry ac Implementing special effects ranging from skyboxes to particles and billboards ac Systematically optimizing graphics performance ac Understanding the essential linear algebra concepts used in computer graphics ac Designing and constructing a complete simulation that incorporates everything youave learnedA Hands-on Guide to Modern 3D Graphics Programming Erik Buck ... This booka#39;s example models were built in units of meters, but SketchUp always exports COLLADA files in inches by converting the usera#39;s chosen unit into equivalent inches.
|Title||:||Learning OpenGL ES for iOS|
|Publisher||:||Addison-Wesley - 2012-07-31|