Neurorehabilitation Technology provides an accessible, practical overview of the all the major areas of development and application in the field. The initial chapters provide a clear, concise explanation of the rationale for robot use and the science behind the technology before proceeding to outline a theoretical framework for robotics in neurorehabilitative therapy. Subsequent chapters provide detailed practical information on state-of-the-art clinical applications of robotic devices, including robotics for locomotion; posture and balance and upper extremity recovery in stroke and spinal cord injury. Schematic diagrams, photographs and tables will be included to clarify the information for the reader. The book also discusses standard and safety issues and future perspectives.Cowley AD, Minnaar G. New generation computer games: watch out for Wii shoulder. BMJ. 2008;336 (7636):110. Deutsch JE, Borbely M, Filler J, Huhn K, GuarreraBowlby P. Use of a low-cost, commercially available gaming console ( Wii) for rehabilitation of an adolescent with cerebral palsy. ... Neurorehabil Neural Repair.
|Author||:||Volker Dietz, Tobias Nef, William Zev Rymer|
|Publisher||:||Springer Science & Business Media - 2012-01-02|