Today's iPhone and iPad apps developers are often running into the need to refine, improve and optimize their apps performances. As more complex apps can be created, it is even more important for developers to deal with this critical issue. Pro iOS Apps Performance Tuning and Optimization covers many common but difficult problems when tuning and optimizing performance for iPhone and iPad apps and how to resolve these problems efficiently. This book gives you the following: Basic knowledge on common problems in iPhone apps Advanced knowledge over data structure, algorithms, multithreading, and network data in iPhone apps Comparison with problems and solutions for Android and Windows Phone apps After reading this must-have book, you'll be ready to make the most of the processing power of the iPhone with your apps performance optimization know-how. What youall learn Benchmark your apps using emulators and real device tests Increase and optimize UITableView performance in your iOS apps Increase your app performance using image and data caching techniques Tune your apps using algorithms and data structures Improve your parallel data access using multithreading techniques Optimize memory usage for increased battery life and better apps performance Use native C code to address memory leaks or EXEC_BAD_ACCESS Who this book is for iOS app developers who have basic knowledge of how to write apps and want to extend their knowledge and skills to write better or optimally-performing apps. Table of Contents Introduction to iOS App Performance Benchmark Your Apps: Using Simulators, Emulators and Real Device Tests Increase and Optimize UITableView Performance Increase App Performance Using Image and Data Caching Techniques Tune Your Apps Using Algorithms and Data Structures Improve Parallel Data Access using Multithreading Techniques Optimize Memory Usage for Increased Battery Life and Better Performance Integrate Multithreading and Efficient Memory Usage for Multitasking Apps Performance Use Native C Code to Address Memory Leaks or EXEC_BAD_ACCESS Comparisons with Android and WinPhone Performance ProblemsThen, I benchmark each of them based on a simulator, a new device (iPhone 4 with iOS4), and an old device (iPhone 3G ... 0.0084 Old Device 5.44 0.05 Table 5 a1 shows that the second benchmark is 100 times faster than the first benchmark.
|Title||:||Pro iOS Apps Performance Optimization|
|Publisher||:||Apress - 2011-11-16|