The eighth volume in the qSimulation and Gaming Research Yearbookq series brings together topical and authoritative contributions from international professionals involved in the use of games and simulations. There are examples drawn from a wide range of countries.Jones, Marshall G (l998) Creating electronic learning environments: Games, flow and the user interface, in Proceedings of ... Gaming, 29 (l), pp 7-l9 BUSINESS Cox, Allen C (l997) Using the Stock Market Game in the social studies classroom.
|Title||:||Simulations and Games for Transition and Change|
|Author||:||Danny Saunders, Nina Smalley|
|Publisher||:||Psychology Press - 2000|