An increasing number of systems are exploiting mixed reality but to date there are no systematic methods, techniques or guidelines for the development of such systems. In bringing together contributions on a broad range of mixed reality development issues this book provides a sound theoretical foundation for a disciplined approach to mixed reality engineering. Divided into three parts: interaction design, software design and implementation, the first section covers generic and specific mixed reality design elements and provides an overview of the design method; Part 2 addresses technical solutions for interaction techniques, development tools and a global view of the mixed reality software development process. The final section contains detailed case studies to highlight the application of mixed reality in a variety of fields including aviation, architecture, emergency management, games, and healthcare.The system is envisioned as being installed in the home setting. Given this ... Design. Ideas. Generation. In this step, we carried out brainstorming sessions. We explored popular card games, board games, and puzzle games that are popular in Singapore such as Mah Jong, memory card games, and Rush Hour. We alsoanbsp;...
|Title||:||The Engineering of Mixed Reality Systems|
|Author||:||Emmanuel Dubois, Philip Gray, Laurence Nigay|
|Publisher||:||Springer Science & Business Media - 2009-10-21|