The author takes readers on an in-depth walkthrough of the Torque Game Engine---one of the most popular, powerful, and easy to use game engines available today. With clear explanations of how to use Torque to create your own games and detailed discussions of the engine's inner workings, this book is a must read for any programmer interested in making games for fun or profit. It offers step-by-step examples, detailed system descriptions, in-depth references, practical tips, tricks, and more that provide readers all they need to understand the Torque Game Engine. See the Support page on the author's website for a revision of Chapter 15 (Torque Lighting). A CD is included with the book.8.5.2 Shadows and Sun Direction Torque supports shadows and pseudoaself- shadowing. ... So, instead of trying to document both TGE and TLK here, I will be describing the standard version of the Torque Software Development Kit (SDK).
|Title||:||The Game Programmer's Guide to Torque|
|Author||:||Edward F. Maurina|
|Publisher||:||CRC Press - 2006-03-08|