This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of Edutainment, such as Game-based Learning and Serious Games, Interactive Storytelling, Virtual Learning Environments, VR-based Education, and related fields. It will cover aspects from Educational and Game Theories, Human-Computer Interaction, Computer Graphics, Artificial Intelligence, and Systems Design. The first volume of this series contains a selection of outstanding contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games which took place in Nanjing, China, in June 2008. These papers are complemented by individual contributions from international experts in this field.... for Physics Teaching. In: 9th International Conference on Engineering Education, San Juan, Puerto Rico (2006) 9. Ashdown, N., Forestiero, S.: A guide to VRML 2.0 and an Evaluation of VRML Modelling Tools (1998), ... Kim, J.H., Park, S.T., Lee, H., Yuk, K.C., Lee, H.: Virtual reality simulations in physics education (2001), http://imej.wfu.edu/articles/2001/2/02/index.asp 18 ... Sanchez, A., Barreiro, J.M., Maojo, V.: Design of virtual reality systems for education: a cognitive approach.
|Title||:||Transactions on Edutainment I|
|Author||:||Abdennour El Rhalibi, Zhigeng Pan, Adrian David Cheok, Wolfgang Müller|
|Publisher||:||Springer Science & Business Media - 2008-06-12|